About

Igor Posavec

3D Artist, Designer, Researcher

Igor Posavec, M.A. is a distinguished 3D artist, designer, visual developer, and researcher in digital art and technology. With over three decades of experience in design, game art, and product development, his creative vision has shaped some of the most iconic 3D worlds in interactive media - including the celebrated Physikus environments and the cinematic Perry Rhodan adventure game.

As an artist and visual researcher, Posavec explores the evolution of digital aesthetics and the creation of new visual languages. His work unites artistic experimentation, prototyping, and media theory - investigating how technology transforms creative thinking and visual expression.

As a professor of Media Design at the Universities of Applied Sciences in Mainz and Wiesbaden, he mentors a new generation of designers and filmmakers in 3D design, animation, and conceptual creation. He also works with companies and institutions as an instructor, sharing advanced 3D production techniques and strategies for digital innovation.

Together with artist Sven Sauer, he co-founded the acclaimed SA-PO project - an experimental collaboration known for its provocative and immersive 360 Minutes Art exhibitions.

Igor Posavec

Igor Posavec, M.A., studied Communication and Media Design at the University of Applied Sciences Mainz, where he now teaches 3D Animation and Design.
Born in Belgrade in 1972, he lives and works in Wiesbaden, Germany.

Teaching

(Instructor and Faculty Member)

  • Professor - RheinMain University of Applied Sciences, Wiesbaden
    Faculty member in the Media Design program, teaching 3D design, digital production, and creative visual development.
  • Senior Lecturer for Special Assignments (LfbA) - University of Applied Sciences Mainz
    Courses in 3D animation, visual design, and media theory, focusing on the intersection of art, technology, and conceptual creation.
  • Lecturer - Hochschule Geisenheim University
    Interdisciplinary teaching in digital visualization, communication design, and creative workflows.
  • Instructor - Weltenbauer Studios
    Professional training in digital art, virtual production, and 3D workflow for film and media professionals.
  • Industry Instructor - German Industry & Creative Sector
    Specialized courses in 3D design, modeling, and visualization for industrial design, architecture, and product development.

Exhibitions

Art and Installations

  • 2019 – “Goethe-Institut Exhibition”, Frankfurt, Germany
  • 2018 – “Transformation”, Cologne, Germany
  • 2018 – “Galerie Linse”, Wiesbaden, Germany
  • 2017 – “Author’s Meeting with Photographer Tomasz Gudzowaty”, Warsaw, Poland
  • 2016 – “A Bad End Story”, Berlin, Germany
  • 2016 – “Babette – Art Week Berlin”, Berlin, Germany
  • 2016 – “The Dark Rooms”, Berlin, Germany
  • 2015 – “Charivari – Volume 1”, Lisbon, Portugal
  • 2015 – “360 Minutes of Art – Volume 4”, Gdańsk, Poland
  • 2014 – “360 Minutes of Art – Volume 3”, Museum of Contemporary Art, Seoul, South Korea
  • 2014 – “360 Minutes of Art – Volume 2”, Warsaw, Poland
  • 2014 – “360 Minutes of Art – Volume 1”, Wiesbaden, Germany

Publications & Research

Ideation and Development

  • 2023 – Development and release of BonesPro: Advanced skinning and deformation software for 3D models (www.bonespro.com)
  • 2022 – Development and release of Unwrella: Automated UV unwrapping tool for optimized 3D workflows (www.unwrella.com)
  • 2021 – Development and release of UV-Packer: High-performance UV packing tool for 3D production pipelines (www.uv-packer.com)
  • 2020 – Development and release of FlatIron: Automated texture-baking solution for large-scale 3D scenes (www.texturebaking.com)
  • 2019 – Development and release of Spotmask: Plug-in for high-quality 3D render elements in post-production workflows (www.spotmask.com)
  • 2018 – Development and release of Exr-IO: Professional Photoshop plug-in for OpenEXR file processing (www.exr-io.com)

Education & Qualifications

Academia & Work

  • Hochschule Mainz: University of Applied Sciences, Mainz, Germany
    Master’s Program in Time-Based Media
    Master of Arts (M.A.)
  • Hochschule Mainz: University of Applied Sciences, Mainz, Germany
    Bachelor’s Program in Time-Based Media
    Bachelor of Arts (B.A.)
  • FH Mainz – Communication Design, Mainz, Germany
    Preliminary Diploma (Vordiplom)
  • Academy for International Trade (IHK), Frankfurt, Germany
    Afw Diploma in Foreign Trade (IHK)

Professional Qualifications

  • 2012 – Autodesk Authorized Developer
  • 2011 – Autodesk Certified Professional
  • 2004 – IHK Certified Trainer (Media Informatics)